Tree Orc (NPC/Monster)

Tree Orc (16 RP)

Medium Humanoid (orc)

 Racial Traits

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  • +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Tree Orcs are brutal and savage. (1 RP)
  • Humanoid: Tree Orcs are humanoids with the orc subtype. (0 RP)
  • Medium: Tree Orcs are Medium creatures and have no bonuses or penalties due to their size. (0 RP)
  • Slow Speed: Tree Orcs have a base speed of 20 feet on the ground. (-1RP)
    • Tree topper, greater: Tree orcs are so at home in the trees that they gain a Climb speed of 20 feet. They don’t lose their Dexterity bonus to Armor Class or give their attacker a +2 bonus when they are attacked while climbing. As long as they are in contact with a tree, they won’t accidentally fall. This is treated as Improved Evasion vs fall damage and even if they fail it’s treated as subdual damage. They can even walk upside down and up a tree for a number of rounds per day equartwork-kilrogg1-largeal to 4 + their Dexterity modifier. At each level after 1st, they can walk for an additional 2 rounds. (6 RP)
    • Brachiation: Tree orcs are able to swing from branch to branch at a speed of 30 feet. (2 RP)
  • Darkvision: Tree Orcs can see in the dark up to 60 feet. (2 RP)
    • Light Sensitivity: Because the forest home of tree orcs is in a state of perpetual darkness, they become dazzled in areas of bright sunlight or within the radius of a daylight (-1 RP)
  • Feral Abilities [choose one]: (4 RP)
    • Ferocity: Tree Orcs can remain conscious and continue fighting even if their hit point totals fall below 0. Tree Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
    • Sneaky: Tree Orcs gain a +4 racial bonus on Stealth
    • Unnatural: Tree Orcs unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. Tree Orcs take a –4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and recethe_hunt___world_of_warcraft_by_vablo-d6u5qj9ive a +4 dodge bonus to AC against animals. Animals’ starting attitude toward members of this race is one step worse than normal.
    • Skilled: Tree Orcs gain a +2 racial bonus on Heal and Survival checks: They must be self-sufficient in order to survive their environment.
  • Eat AnythingRaised with little or no proper food, many tree orcs have learned to survive by eating whatever they happen across and can digest nearly anything without getting sick. Tree Orcs with this trait gain a +4 on Survival checks to forage for food and a +4 racial bonus on saves versus effects that cause food poisoning. (2 RP)
  • Xenophobic: Tree Orcs begin play only speaking Orkin. (-1 RP)

 

Alternate Racial Traits

  • Dayrunner: Tree Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Tree Orcs with this racial trait take a –2 penalty on all ranged attack rolls. This racial trait replaces light sensitivity.
  • Feral: Tree Orcs have the ability to fend for themselves long before they master the rudiments of their language and culture. Having needed to hunt bugs and tiny animals for food to survive while still infants, feral orcs fight all the harder to survive when at the brink of death. Tree Orcs with this racial trait gain Survival as a class skill and gain a +1 racial bonus on melee weapon attack and damage rolls when at negative hit points. This racial trait replaces their Feral Ability and their Orkin language. Feral orcs can only communicate with grunts and gestures.
  • Smeller: Orcs with this racial trait gain a limited scent ability with half the normal range. This racial trait replaces feral ability.

 

Tree Orcs are feral cousins to the true orcs. They are more beast than man, with arms that are longer than their legs. The better for swinging through the trees of their home.

They are nomadic hordes of ravenous beasts, and are the scourge of any caravan route that runs through their territory. They hate everything and will eat anything, if they can catch it then its prey.

Figure of the Week: Shyft Matriarch

This figure if the week is a Mage Knight Clicks Shyft Matriarch. She is their queen. Wearing pauldrons and wields nothing. All claws, horns and teeth. She appears to have an Ioun stone or device in her forehead. She has a rainbow feather headdress (or hair).
I didn’t paint her, but saved her from when I played the game.

Garden Update

3/27/2017

This weekend I finished raising bed 4 another level of cinderblocks and adding dirt to fill it. Afterwards, I planted a variety of corn types. When it gets 18 in high, I will plant beans and squash to make a three sisters garden.
Saturday, I planted 5 avocado pits and transplanted 3 sprouted pits into pots. I wasn’t having much luck sprouting them in water under a grow light or in a window.
Sunday, I pulled up part of my Betony cover crop to transplant 6 Bonnies Best Cabbage in raised bed 6. I pulled up the radish that wasn’t doing well and didn’t taste good, they were very tough. I also spread around a variety of flower seeds to attract pollinators and deter/repel pests.
Gradually over the next week or so, I’ll plant all the seeds that we picked to start growing this year.

Until weebly fixes the editing problem with their website, my blogs will be mostly text as I’m currently using the app on my phone to type them instead of my computer.

Foxkin

spear_dance_by_sebastiangreyfoxFoxkin (12 RP) [Kitsune ancestry updated]

Medium Humanoid (animal-folk)

 

Racial Traits

  • +2 to 2 ability scores of choice. (2 RP)
  • Type: Foxkin are humanoids with the animal-folk subtype. (0 RP)
    • Darkvision: Foxkin can see twice as far as a race with normal vision in conditions of dim light. (2 RP)
  • Medium: Foxkin are medium creatures. (0 RP)
  • Standard Speed: Foxkin have a base speed of 30 ft. (0 RP)
  • Keen Senses: Foxkin gain a +2 racial bonus to Perception checks while in their forest home. (2 RP)
  • Stalker: Perception and Stealth are always class skills for FoxkinAidan_by_darknatasha. (1 RP)
  • Silent Hunter: Foxkin reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait). (2 RP)
  • Beguiling Liar: Foxkin gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. (2 RP)
  • Greed: Foxkin gain a +2 bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones. (1 RP)
  • Languages: Foxkin begin play speaking Vulpis and Common. Bonus: Elven, Gnome, Halfling, Sylvan. (0 RP)

Alternate Racial Traits49fa846edfdee2e84a8f111b9b3cdb2d

  • Nimble Attacks: Foxkin receive Weapon Finesse as a bonus feat. Replaces keen senses.
  • Scent: Foxkin gain the scent ability. Replaces beguiling liar and silent hunter.
  • Cornered Fury: Whenever a foxkin is reduced to half its hit points or fewer and has no conscious ally within 30 feet, they gain a +2 racial bonus on melee attack rolls and to Armor Class. Replaces silent hunter and stalker.
  • Lucky, lesser: Foxkin gain a +1 racial bonus on all saving throws. Replaces greed.
  • Shadow Blending: Foxkin Attacks made against members of this race while they are within areas of dim light have a 50% miss chance instead of the normal 20% miss chance. This trait does not grant total concealment; it just increases the miss chance. This is a supernatural ability. Replaces silent hunter.
  • Quick Reactions: Foxkin receive Improved Initiative as a bonus feat. Replaces keen senses.
  • Silver Tongued: Foxkin gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two. Replaces beguiling liar and greed.
  • Kitsune Ancestry: Foxkin gain the outsider subtype and choose from below (Replaces beguiling liar and greed):
    • Change Shape, lesser: Foxkin are able to polymorph into a fox of their size.
    • Elemental Summoner (fire):Foxkin gain the ability to summon a creature with the fire subtype with a summon spell, increase the duration of that spell by 2 rounds.
    • Pyromaniac: Foxkin race are treated as +2 levels higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities: 1/day—dancing lightsflareprestidigitationproduce flame. The caster level for these spell-like abilities is equal to the user’s character level.
    • Seducer: Foxkin add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, members of this race with a Wisdom score of 15 or higher may use charm persononce per day as a spell-like ability (caster level is equal to the user’s character level)

Figure of the Week: Litorian

Today’s figure is a male Litorian from Monte Cook’s Arcana Unearthed. He is wearing plate mail and greaves, wielding a shield and flamberge.
This can be used as a variation of Catfolk. I found a fan copy of them at: http://arcanaevolved.wikia.com/wiki/Litorians. Below is a Pathfinder conversion that I found at; http://www.enworld.org/forum/showthread.php?267899-Litorians-in-Pathfinder.

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Read more: http://www.enworld.org/forum/showthread.php?267899-Litorians-in-Pathfinder#ixzz4c0h1QQIj

Litorian

  • +2 Dexterity, -2 Wisdom. Litorians are physical adroit, but while their bodies can move with a blur of motion, too often their minds also move in a blur, and they often lack the ability to focus and discipline their perceptions as keenly as other races.
  • Bonus Trait: Litorians can choose one of the three Litorian racial characteristics at 1st level. No matter which is chosen, the Litorian can only choose any one of these feats at one single time, but can later learn either or both of the others by expending a HD/level derived Feat to further develop their racial characteristics.
  • Litorian base speed is 30 feet.
  • Medium: As Medium creatures, Litorians have no special bonuses or penalties due to their size.
  • Low-light vision: Litorians can see twice as far as humans in starlight, torchlight, moonlight, and similar conditions of poor illumination. They also retain the ability to distinguish color and detail under these conditions.
  • Despite their impulsive natures, Litorians have adapted well to their wild surroundings. Litorians gain a +2 racial bonus on Intimidate, Perception and Survival checks
  • Characteristic choices:
    • Strongfang – The Litorian gains a Bite attack that does 1d6 Piercing +1/2 Str mod damage as a secondary weapon (at -5 to hit) or 1d6 P +1.5 Str mod as a primary attack. Additionally, if the Litorian spends their next level-dependent increase to Attributes on Strength, he gains 2 additional points of Strength instead of 1. Litorians who choose this trait tend to grow thick manes, usually darker than their overall fur color.
    • Swiftpaws – The Litorian gains a +10 ft. racial bonus to its ground speed. Additionally, if the Litorian spends their next level-dependent increase to Attributes on Dexterity, he gains 2 additional points of Dexterity instead of 1. Litorians who choose this trait are lithe, and may even be thought emaciated.
    • Longbreath – The Litorian gains the Scent exceptional ability. Additionally, if the Litorian spends their next level-dependent increase to Attributes on Constitution, he gains 2 additional points of Constitution instead of 1. Litorians who choose this trait are broad-chested and have wide noses, as well as broad faces and whiskers.
  • Automatic Languages: Common and Litorian. Bonus Languages: Any.

A Litorian, and only a Litorian, can purchase more than one of these Characteristics using earned Feats, but does not gain the bonus to Ability advancement for Characteristics purchased this way, only the Scent, Bite or increased Speed characteristics. A Litorian can only start with one such ability (being unable to spend his 1st level feat choice on a second such Characteristic), and so cannot gain a second until he gains his next Feat choice, at 3rd level, and the third must wait until at least 5th level, when he gains his third open feat choice.

These Characteristics are (obviously) better than a standard Feat, but are designed to make the racial characteristics of a Litorian with Race levels available to a Litorian using Pathfinder rules, which, at this time, does not support the concept of racial levels.

Because of how ‘good’ these Characteristics are, the adjustment by level, they will end up with a bonus point of Strength, Dexterity or Constitution, which helps ‘catch them up.’ does not have the usual +2/+2/-2 Ability score adjustment of an Elf, Dwarf, etc. By fourth level, when they gain their first Ability score adjustment by level, they will end up with a bonus point of Strength, Dexterity or Constitution, which helps ‘c01-04-16-02-35-01_11666057_989966401043506_3173384870313953204_natch them up.’

“Gardening is the medicine that does not need a prescription and has no limit on dosage.”

 

Digital Sundial

3/20/2017

While reading my emails, I came across a craft page to 3D print your own digital sundial. You can get the design at: digital sundial, Etsy and a few other places. You can buy it or print your own.
I like this idea, the only drawback is that it reports time in 20 minute increments. Photos are below.
A little late due to a technical error.

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Figure of the Week: Dark Legionaire

Today’s figure of the week file 5file 6is from the Reaper dark heaven legends line. It is a male Dark Legionnaire wielding a flamburge longsword, wearing plate, chain-mail, helm and a halberd. I like these blues that I found for this miniature, the red was used to denote that he was undead/possessed/evil.