Figure of the Week: Frogman

Today’s Figure of the Week is the Frogman, it is a Dark Heaven Legends Reaper figure, wielding a short spear and a turtle shell shield, wearing a sea-shell breastplate, elbow guards, bracers, greaves and a grass skirt. I had fun painting him and am looking for more to paint in the future.

A link for the Grippli Pathfinder advanced race.

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Pooka’s Ramblings

This post will be a place where I post poetry, recipes and miscellaneous subjects.

Candied Nuts

-Ingredients:

-1 Tb egg white

-2 Cups nuts (Walnuts or chestnuts work best)

-1/4 cup sugar

-1 Tb cinnamon

Heat oven to 300. Place nuts in a small bowl with egg white and stir until they are completely coated with the egg white. Then mix the sugar and cinnamon together and sprinkle over the nuts and stir until the nuts are completely coated in the sugar mixture. Spread on a cookie sheet and bake for 30 minutes.

This recipe was contributed by Nightwind.

 

I found this recipe here at the Redwallabbey.com forum. There are a lot of recipes here.

Marindaga

Marindaga (11 RP)

Medium Humanoid (humanoid, aquatic, naga

Racial Traits

  • +2 Dexterity, +2 Charisma and -2 Constitution, Marindaga are graceful, hale, and beautiful. (0 RP)
  • Medium: Marindaga have no bonuses or penalties due to their size. (0 RP)
  • Base Speed (Slow): Marindaga have a base speed of 10 feet. (-2 RP)
  • Swim Speed: They have a swim speed of 50 feet. (2 RP)
  • Lowlight Vision: Marindaga can see twice as far as humans in conditions of dim light. (0 RP)
  • Amphibious: Marindaga  are amphibious and can breathe both air and water. (2 RP)
  • Hardy: Marindaga  are hardy against their own poisonous bites, which can happen during mating rituals. They gain a +2 bonus to saving throws vs. most poisons. (3 RP)
  • Bite: All Marindaga  have long, serpentine fangs they can unfold from the roof of their mouth to make a bite attack at a enemy. This is a primary natural attack that deals 1d4 points of damage plus its strength modifier and inflicts a poison if the attack is successful (see below). A Marindaga  may use this attack in addition to other attacks during a full attack. (2 RP)
    • Poison (Ex): Bite—injury; save Fort (DC 10 + 1/2 Marindaga  hit dice + con bonus); frequency 1/round for 1 round per con modifier (minimum 1); effect 1d2 Wis damage; cure 1 save. A Marindaga  ​may only inflict its poison on a enemy once per hour.
  • Natural Armor: +2 natural armor bonus. (4 RP)
  • Legless: Marindaga have no legs, and therefore cannot be tripped. (0 RP)
  • Languages: Marindaga begin play speaking Common and Draconic. Marindaga with high Intelligence scores can choose from the following: Aquan,  Elven, Merfolk and Sylvan.

Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.

  • Darkvision Some Marindaga favor the lightless depths over shallower waters. Marindaga with this racial trait gain darkvision with a range of 60 feet and light sensitivity. This racial trait replaces low-light vision.
  • Seasinger The beautiful voices of the Marindaga are legendary. A seasinger gains a +2 racial bonus on Perform (sing) checks and a +1 racial bonus to the save DC of language-dependent spells. This racial trait replaces low-light vision.
  • Secret Magic: Marindaga sometimes manifest magical powers they are unwilling to explain to non- Marindaga, leading scholars to speculate that the magic originates from the Marindaga’s rumored eldritch patrons. Such Marindaga have only a 40-foot swim speed, but they add +1 to the DC of any enchantment spells they cast, and if they have a Charisma score of 13 or higher, they gain the ability to cast the following spell-like abilities: At will–speak with animals (aquatic animals only); 1/day— fins to feet (self only), hydraulic push. This racial trait replaces the natural armor racial trait and alters the Marindaga movement speed. Source PCS:ISR
  • Strongtail A few Marindaga have broad, strong tails that are more suited for land travel than the typical Marindaga tail. Marindaga with this racial trait have a land speed of 15 feet and a swim speed of 30 feet.

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Headache Remedy

I’m doing a lesson in my DIY Herbal Apothecary class. Today is about Headache Remedies.

Excerpt:

Here’s a quick win for headache relief.

You’ll need a 10 ml roller ball bottle.

Ingredients:

6 drops of peppermint essential oil

6 drops of eucalyptus essential oil

4 drops of rosemary essential oil

3 drops of lavender essential oil

Olive oil to fill the container

Directions:

Place the drops of essential oil into the roller ball bottle. Fill with olive oil to the shoulders of the bottle. Place the roller ball in the neck of the bottle. Cap tightly. Shake the bottle gently to distribute the essential oil.

Note: If you are sensitive to lavender, sweet marjoram essential oil can be used in place of the lavender essential oil for the same effect.

To use:

Apply the roller ball applicator to the temples to relieve headache fast.

 

For more follow this link.  I like this class although some of the recipes I’ll have to do later when I have the time and money.

I consider this a needed preparedness skill. Herbal Remedies can be used any time

Figure of the Week: Axe Beak

This weeks figure is the axe beak. They are prehistoric mega-fauna, flightless birds. I researched what scientists think the Diatryma looked like and used that color scheme. I thought that it turned out well. Below is an exerpt from the Pathfinder wiki:
“The axe beak appears like a predatory ostrich. It stands atop two powerful, muscular legs that give the axe beak much of its height. Each of these legs ends in a set of three-toed feet, each toe tipped with a sharp talon designed to tear flesh. Atop these legs is the axe beak’s broad body covered in large feathers and two short, stubby wings that clearly could not support such a large bird in flight. An elongated, feathered neck sprouts from the front of the body, leading to the axe beaks head which is bald like a vulture’s and sports the frightening sharp beak for which the creature is named. An axe beaks stands seven feet tall and, despite what their speed would suggest, these creature weigh upwards of five hundred pounds.[1]”

Excerpt from Beastiary 3:
Diatryma      CR 1XP 400
N Medium animal
Init +4; Senses low-light visionPerception +5
DEFENSEAC 14, touch 14, flat-footed 10 (+4 Dex)
hp 11 (2d8+2)
Fort +4, Ref +7, Will +0
OFFENSESpeed 50 ft.
Melee bite +1 (1d8)
Space 5 ft.; Reach 5 ft.
Special Attacks sudden charge
STATISTICSStr 10, Dex 19, Con 12, Int 2, Wis 11, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats Run
Skills Perception +5
SPECIAL ABILITIES
Sudden Charge (Ex)When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak cannot be tripped in return.

Weekend Campout

Friday afternoon I went to a friends house for the weekend. He lives next to the Edisto River Preserve. Below is an overview of what we did.

  • Friday: Setup.
    • I hung my Kammok Roo double nest hammock, mosquito net and rain-fly. The trees were a little too far apart so my rain-fly was a little too low.
    • We watched Mad Max: Fury Road.
  • Saturday: We floated down the river in inner tubes. It took us between 4-5 hours to float from the landing upriver to our landing. The person in front was in a kayak and he guided us around snags in the river. I was caught on one for a little until I got untangled from the branch. I had a fun time except burning my knees.
    • We fired shotguns and pistols on his range. I’m getting better but I need more practice.
    • We watched Tucker and Dale vs Evil. It was an interesting show. A B-rated horror show with funny parts.
  • Sunday: Take-down.
    • We left early because our host had business to take care of.

It was a relaxing weekend, although it was still hot and muggy. I tested two different stoves while cooking my food. The pics are below.

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This weekend I’m testing out the Esbit and Lixada folding stoves. First, I tested the Esbit with fuel cubes and the Alpine stowaway pot. The first cube did not last as long as was listed on the box, it only lasted 4 minutes instead of the 8 minutes and did not bring the water to a boil in that time.

Next, I tested the Lixada stove with the same pot and some small branches. This stove is much sturdier, is easy to set up and has a small footprint.

Overall, I liked the Lixada Folding Stove the best. They both can use multiple fuel types and various pot.

Here are pics of the Edisto river tubing run.

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Naga inspired race: Deva-Nagaru

I decided to create a race with characteristics of a naga and humanoid. This will be a Pathfinder advanced player race with average to advanced RP.
I will be taking my information from recorded legends of this race. One of my major points will be that the serpent races are all related so will be considered one race, that is separated by clan/caste. (ex: naga, yuan-ti, serpentfolk, maralith, lamia, etc). Nobles will be able to shift to full human or any stage in between.

Deva-Nagaru (People of the Snake)
Before the Chaos Wars, Naga were a serpent worshiping mountain tribe that lived on Nagloka (Nagpur). When the war was at its worst, during a snake dance, a wild magic storm hit. All the participants were affected. Some immediately, until the next full moon and a rare few didn’t have the trait appear but their children did. The mutation varied depending on the tribe, inclination and nearness to snakes. Because most nobles are dragon-blooded they eventually gained control and became shifters. Others show their serpent traits in appearance and temperament.
Their cousins on the other side of island in Slithoria (change), had a similar occurrence but with lizards during a lizard dance. They had a worst effect, because the predatory nature of the lizards was stronger and all but subsumed their humanity. Many of the lizardfolk became violent and warlike as a result.
So came the war. Lizard vs snake. Their draconic cousins on the nearby island of Dracoria eventually enforced a peace before their mutual destruction. They created a neutral zone around the holy lake of Takshila. The Goddess Devangara created the winged naga in her image to be protectors of the peace around the holy lake.
The seven tribes are as follows (add subtype as needed):

  • Marindara: Any N, eel or see snake lower body, humanoid upper. small-medium.
  • Nagan: N-NG, fully scaled, snake-headed humanoids. small-large
  • Quezl-Nagan: N-NG, fully scaled, rainbow colored winged (feathers) snake. small-large
  • Maralith: Any-partial to fully scaled humanoid upper body with snake head, un-scaled lower humanoid body. small-medium
  • Yuan-ti: Any-N, fully scaled humanoid upper body with snake head, scaled lower snake body. small-medium
  • Lamia: NG-N, humanoid upper body, snake lower. small-medium
  • Noble: Any N, can look or shift to any of the above or a combination off traits. Many show dragonblood traits as well. small-medium

See later posts for more on the seven tribes.

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