Today I’m writing about some family members that I’m researching. I’m searching through the hints that Ancestry.com gives me , to decide if they are good.
Their names are: William Henry Harrison Parker (3rd great grandfather) and William Sylvester Parker (2nd great grandfather) father and son.
Sometimes researching is long and tedious. Especially when you have to pay for the memberships on websites or to groups and they don’t necessarily have the information that you need.
We are cleaning up from Irma still. Not much damage but lots of water. Some people weren’t so lucky though, even some deaths.
Downtown Charleston and most coastal areas had a lot of flooding. The battery was under waste deep water. Peoples roof collapsed. Areas were unreachable causing people to be stranded. Many trees were uprooted because of waterlogged soil.
I’m just glad we’re in SC and not Florida, they took the brunt of it after it hit the continental US. Of course, the Caribbean took the worse.
Work was out of power yesterday, and cleanup today. I’ll update if anything changes.
Next time we need to get a stronger tarp to wrap the greenhouse and tie it down better. We need to buy a generator, and some hand radios. Besides that we’re mostly good.
Sorry no time for blogging, preparing for a hurricane. Looking at the track, it shouldn’t be so bad but it all depends what happens in the next two days.
We’ve done a lot in the last two days. Today we wrapped the greenhouse in a tarp and tied it down. Tomorrow we move the potted plants to the leeward side between the greenhouse and the hedge. Everything else in the yard will be strapped down to pallets or something heavy.
This is a very simple figure. A Reaper Dark Heaven Legends male barbarian figure with loincloth and sword. Very Conan-like. I finally found Traeg on the Reaper figure finder page.
I found a new product to help with genealogy interviews: Memory Grabber. It helps you “easily recall, document and preserve a lifetime of memories with this fun-to-fill-out, downloadable, fill-in-the-blank autobiographical workbook.”
I found it at www.familyhistoryproducts.com. It is a .PDF but I’m converting it to a Word document or a fillable .PDF to make it easier for me to use and interview with. I’ll update this with a review when I get to use it.
This week I’m featuring a vintage Ral Partha male halfling rogue. He’s wearing a cloak with leather armor and a dagger. I painted his clothes dark because I needed a sneak thief for a character I was making.
Yuan-ti (15 RP)
Medium monstrous humanoid (monstrous humanoid, reptilian)
- +2 Dexterity, +2 Constitution, -2 Charisma: Yuan-ti are much more flexible and hardy than other races, but due to their appearance and their serpent nature they don’t seem to make a lot of friends amongst the humanoids (0 RP)
- Medium: Yuan-ti are considered medium creatures. (0 RP)
- Monstrous Humanoid: Yuan-ti are considered to be monstrous humanoids. (3 RP)
- Yuan-ti have the Darkvision (60 ft) trait.
- Speed: Yuan-ti can slither at 30 ft. per round. They can also climb at 20 ft and have a +8 bonus to climb checks. (2 RP)
- Legless: Yuan-ti have no legs, and therefore cannot be tripped. (-2 RP)
- Hardy: Yuan-ti are hardy against their own poisonous bites, which can happen during mating rituals. They gain a +2 bonus to saving throws vs. most poisons. (3 RP)
- Poisonous Bite: All Yuan-ti can bite for 1d3 damage. Their fangs can inject poison, usually a neurotoxin that causes paralysis. Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The poison can be modified with certain feats. (3 RP)
- Claws: Yuan-ti receive two claw attacks. These are primary natural attacks. The damage is based on their size. (2 RP)
- Battle Hardened: Yuan-ti are constantly on alert for Lizardfolk raids and continually skirmish with them so gain a +1 CMD. (4 RP)
- Languages: Yuan-ti can speak draconic and Common). Yuan-ti with higher intelligence can learn orc, elvish, and Sylvan. (0 RP)
Alternate Racial Traits
- Frightful Gaze: Yuan-ti gain the following supernatural ability: Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + the 1/2 user’s character level + the user’s Charisma modifier) or stand paralyzed in fear for 1 round. This is a mind-affecting fear effect. A target that successfully saves cannot be affected by the user’s frightful gaze for 24 hours. (6 RP)
- Poison Use: Some naga are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons. This replaces the Poisonous bite (which becomes a standard bite) trait.
- Slapping Tail: The yuan-ti have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 points of damage plus the yuan-ti’s Strength modifier. This replaces the battle hardened or poisonous bite trait.
- Prehensile Tail: Members of this race have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action. This replaces the poisonous bite trait.
- Tripping Tail: Yuan-ti can hit with their slapping tails, so they can choose make a trip attack as a free action that does not provoke attacks of opportunity. (3 RP)